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Showing posts from July, 2020

Eye-Tracking Options

Some links for various eye-tracking options: Tobii (hardware, variety of markets including gaming, well-established) https://gaming.tobii.com/ iMotions (hardware, higher-end research, well-established) https://imotions.com/eye-tracking/ Hawkeye (iOS using TrueDepth camera, limited to latest iOS devices) https://www.usehawkeye.com/ Skyle for iPad (hardware, new in 2020) https://eyev.de/en/ EyeZag (camera-based, no longer accepting new customers) https://eyezag.com/ WebGazer.js (camera-based, browser, open source) https://webgazer.cs.brown.edu/ SeeSo (mobile eye-tracking) https://seeso.io/ https://visual.camp/ Useful: 10 Most Used Eye Tracking Metrics and Terms https://imotions.com/blog/10-terms-metrics-eye-tracking/ And a summary related to mobile games: TrackMaze: A Comparison of Head-tracking, Eye-tracking, and Tilt as Input Methods for Mobile Games https://www.yorku.ca/mack/hcii2018b.html "Mobile eye-tracking has progressed in recent years but compared to desktop eye-tracking, &